Monday, 13 August 2018

Seupermax Demo Mk. 2 / Seupermax V. 1.0.1

Whoops. I guess I forgot last week's devblog build. Sorry, guys, I was super busy with a lot of things. You slipped my mind. Didn't remember until Friday, when I... didn't get my Patreon build done, either... let me just say that owning a puppy cuts down on both your free and your sleep time a lot. Especially when he's a cantankerous fuck like mine.

Anyway! You're here for porn, not dogs. On we go.

Seupermax Demo Mk. 2

Time to release this sucker into the wild. Seupermax is my third game, newly-arrived unto the world, and it's still in early days. There were two demos, obviously, but the first one was just a single map and a bundle of bugs, so I'll forego that one and just throw the second one at y'all. You'd be getting this one now anyway. Some details:

- Seupermax is a Legend of Zelda-style action-RPG, or at least it will be one day. You run around and bash things with Seu's whip. (Yes, Seu is the main character.) Z triggers Seu's main weapon, and if you find a secondary weapon you can use it with X. No mouse needed this time 'round.

- The game has, if memory serves, six enemies. As you kill enemies you'll occasionally just drop them on the ground. Interact with said characters and you can trigger large-scale sex scenes. X, where appropriate, will trigger cumming animations. You can exit these animations with the Enter key.

- There's one quest NPC you can find among the maps who wants something. You can interact with him, both before and after you find what he wants, with the C button.

That sums it up. There is, of course, a hell of a lot more to tell, but I'm really tired. I'll work up a new page for Seupermax to shove at the top some time in the near-to-distant future. In the meantime, have a link.


Seupermax V. 1.0.1

(Not up as of this posting. Will be shortly. This message is gonzo once it's posted. Yep.)

Enough demos, this is the real thing. Kinda. Sorta. I mean, it's not a hell of a lot larger than the demo, but it's got a bunch of new stuff that hews it much more closely to my vision. You'll get the following with the newest Seupermax build on Patreon:

- A new dungeon to explore, with the game's first boss to fight;
- A new enemy with new animations;
- A new quest animation;
- The beginnings of the jail gallery, with seven new, unlockable animations alongside the old ones, making for a grand total of fourteen enemy-related animations to enjoy; and
- Various game play tweaks to improve overall performance.

$2 is so little. Patreon doesn't want that much, guys. You know you can give. You know.

Saturday, 14 July 2018

Simply Mindy 3.5.0 / Seupermax Demo Mk. 2 Preview

Working on two games simultaneously is hard and confusing, y'all. Let's get this Simply Mindy thing outta the way.

Simply Mindy 3.5.0

The latest Simply Mindy version is now up for free and all, as I've been working on Seupermax lately. The newest build is very animation-heavy, aside from a few fixes, and it provides a whopping nineteen new animations for Finale Mode. Twelve are added onto the jobs, and seven are added to the classes.

Yep. That's all. As if you came here wanting anything other than spank-worthy animations.


Seupermax Demo Mk. 2 Preview

Like I said, I worked on Seupermax almost exclusively for the last two weeks. Needed to set up more systems, as well as get started on the map proper. I still haven't really outlined what Seupermax is all about on here - that's coming in the near future - but I can at least  tell you what's new in this second demo:

- Added three new baddies for Seu to beat up and, uh, woo;
- Added four new large animations like the one above;
- Added a few sexy traps; and
- Started building the map. It's only six screens large at the moment, but there's already a fair amount to explore. (I'm using Zelda as inspiration so rest assured that I'll be jamming secret stuff into the game wherever I can.)

$2 for access to this sweet, sweet demo? You know you're interested. You know.

Friday, 29 June 2018

Simply Mindy Finale (3.4.5) / Seupermax Preview

Yep, this is it. The biggun. The freebie build finally includes the finale to Simply Mindy, which plugs a hell of a lot of new content into the game. To access it you'll need to start a new round of Simply Mindy with a minimum of 50 Morality, so hopefully you've all been good little boys and girls amidst all the naughtiness. The Finale includes:

- The ending of the Simply Mindy storyline, along with craploads of new cutscenes;
- Twelve new job animations, one for each job;
- A ton of new bosses, including one final boss that's particularly epic;
- Two new, connected dungeons, with a few new enemies;
- Lots of new sexy-sexy animations; and
- A new lover for your normal games, assuming you manage to complete the Finale.

Yep. It's a hefty addition to Simply Mindy, and I don't want to spoil anything, so I'll shut up. Enjoy the ending! It was a fuckin' long time coming!


Seupermax Preview

... and now for the NEXT game! Surprise! I've been working on this one in my (scant) spare time for a little while now, and I decided to throw a little demo up on the Patreon. Without revealing too much, it's going to be a Legend of Zelda-style adventure RPG starring Seu, owner of the Cabaresque in Simply Mindy. She gets to whip the shit out of people. Fun!

This won't be going up on the devblog for quite a while (I might not put the demo up period, to be completely honest), so if you want to get in on the thing I suggest chipping in a teensy-weensy little $2 on Patreon. I will be ever so grateful.


Poll Results

Last week's poll was a hentai trope-centric affair wherein I gave my patrons a list of common hentai themes and let 'em vote. They went with tentacle hentai, which I found boring, so I wound up mashing together the top four results into a single, glorious pixel art bit of naughtiness. I think it turned out well - and you can see it for the tiny price of $3 on Patreon. So good.

Friday, 15 June 2018

Simply Mindy Non-Build / 3.5.0 Preview

This week's freebie build is, as the title implies, not really a build at all. The shit really hit the fan when this build came along - computer died, got a new puppy, had to put together a room full of furniture in a single day, etc. - so I wound up just putting the new animations from the build into a .zip. They're plugged into the game in 3.4.0.

Need to keep with the ordering of things, so y'all get the .zip with the .gifs of a bunch of job-related animations. They include a lot of new Darkly animations, and, if I remember correctly, they finish off the pre-Finale jobs. Enjoy. (And yes, in case you can't tell, that's a link right there. Click it. I dare you.)


3.5.0 Preview

As for the Finale jobs, well. People asked for additional animations on top of the ones that already came with the finale. So this build includes twelve new animations for Finale Mode, as well as seven new animations for the School, also in Finale Mode. Math = nineteen new animations. Pretty good, I think. $2? $2, anyone?

(Oh, and 3.5.0 fixes some stuff. There are ALWAYS new fixes, aren't there?)


Bonus

Ever heard of a dirndl? The folks at the $3 Patreon tier apparently had, and they voted to stick one on Amelia. Assuming you remember Amelia. Toss $3 at my Patreon and she's yours in a much more compromising position. Much.

Friday, 1 June 2018

Simply Mindy 3.3.0 / Big Finale Preview

Long time no see, y'all. It has been a long, harrowing, tiring, puppy-filled month for me, and now, a few hours into July, I've finally finished the finale for Simply Mindy. So many Fs I can't even. Which means you guys FINALLY get your freebie build. Yay?

3.3.0

This long-time-coming build focuses on Gaspar, the last of the important NPCs to receive a storyline. Possibly because people don't like Gaspar that much. Hell, I don't like him that much either. He's a douchebag. Nevertheless, you get his full storyline in the build, complete with:

- Three new sexy sleepovers;
- A branching storyline;
- A new boss battle; and
- Four new endings. Gaspar gets four, the Mascot job gets one.

That's that. Have at you.


3.4.0 Preview

Sweet god. Simply Mindy finally has a proper title screen image. I sure do take my time with those things.

That's far from all, though. The 3.4.0 build - which took, like, two fucking months to construct - contains the end of Simply Mindy. That's right, this build revolves around a finale scenario that sees Mindy's tale draw to a close. Once you get 50 Morality (ending-related stat) you can begin a new game in Finale Mode, which provides a new, restructured, 100-day-long version of the game with new goals, new enemies, new dungeons, and lots of new sex animations. The finale includes:

- The canonical ending to the Simply Mindy story - if you wanna know what happens you gotta play this;
- A new animation for each of the twelve jobs;
- Three new normal enemies;
- Eight new bosses;
- Two new dungeons;
- A sprawling story that covers just about every character in the game at one point or another;
- Several more lover animations, most of which are unlocked by completing the finale; and
- Closure.

Yep. All that for the low, low price of $1, because I decided to be nice and make up for the fact that this build took two months to complete. Or, you know, you can throw in more than that anyway, and I will be eternally grateful, seeing as how I turned Patreon off for a month.

guilt

Sunday, 29 April 2018

Simply Mindy: The Non-Hiatus

Hey hey. This affects you guys less, but it's still important. I've been working on the finale of Simply Mindy for the last month, and though the due date is still five days away I'm almost 100% confident that the ending will not be complete on time. I got a new puppy and he's eating up huge chunks of my days, and until he becomes a bit less clingy I won't be getting as much work done as usual.

I don't know when I'm going to get the finale done exactly, but I anticipate somewhere in mid-May. Don't quote me on that. This means that new freebie builds for Simply Mindy are also on hold for the moment. So don't hold your breath on new ones here for a little bit.

I've also made the decision to pause my Patreon for the month of May. I want to take some pressure off to get the game done in a timely fashion and do it right rather than adhering to a strict schedule. So if you were planning on contributing to Patreon soon... well, you should wait until June. It'll reactivate then.

Now, as a small teaser for the finale...


... it's going to be a bit different from the normal game. A bit. But also quite expansive, so hopefully worth the wait.

Friday, 6 April 2018

Simply Mindy 3.2.0 / 3.4.0 Fuckup

Goddamn. The last week and a bit was fucking ridiculous. But more on that in a bit.

3.2.0

Sound! 3.2.0 adds a flurry of new sound effects to the game, including the following:

- Music tracks for all situations, some created by me, some by another dude whom I paid;
- More moans for Mindy;
- Alternate moans for the other girls;
- Sound effects for spells and attacks; and
- A few other small audio touches.

Please bear in mind that Stencyl is a little touchy with looping MP3s, so the loops are not perfect. I'm still workin' on 'em. Nevertheless, it's amazing how much the experience changes when the game has proper sounds plugged in.


3.4.0

Ever have one of those weeks where nothing goes right?

Well. Last week wasn't quite one of those weeks - I now have a puppy, and he's too awesome to be wrong - but everything else went tits-up. I was forced to puppy-proof my apartment way earlier than normal, my wife got mugged, we needed to get her a new phone, jackasses at my IP got an internet upgrade appointment very wrong... and, to cap it all off, my goddamned computer died on Sunday. Yes, the one I use to make Simply Mindy. I've been using my wife's computer all damned week.

Bad week. But good puppy. So... conflicted.

Anyway. Rather than doing a build I decided to just focus on animated .gifs this week, which was part of my plan for the build anyway, and finish up the schooling and job animations. Throw $2 at my Patreon and you get access to thirteen brand-new sexy-sexy animations. And, when I do get the build up (probably on Monday, when my laptop is slated to arrive - did I mention that the fucking post office was a week late delivering my package?), you'll get that! Seems win-win to me, honestly.